However, perhaps the biggest change lies in the tone and structure of the game.This world In OlliOlli is Radland, divided into five different areas.You start to be introduced to a group of colorful characters, these characters will not be inappropriate in the series Adventure timeThe main actors include a friendly old man named Dad; a very enthusiastic guy named Gnarly Mike, who sets up challenges for each level; a photographer named Suze, and my favorite Chiffon, a pipe smoker “Skate Elf”, when you mess up, it will act as a checkpoint for the level. You will encounter other characters along the way, including “Fortune Teller Sloshta”, which sounds weird.
Only two of the five areas of the game-Sunshine Valley and Cloverbrook-are available in the demo, and only a small part of each level is playable. According to my rough calculations, the final game may have more than one hundred carefully crafted levels. What impressed me from the ten or so I played was how different they felt. No one is claustrophobic like the Vita game, but some are more restricted and technical, while others sometimes dynamically shrink the camera to the point where your character is almost the norm on the screen. There is also an interesting bonus level (unlocked by the said fortune-telling fish), which is limited to the skate park, allowing you to pull one skill after another in a given time to reach a certain score.
Most of the levels in the demo are used as tutorials, but the content in some places is briefly expanded, and the focus seems to be replayability and mastery. I have captured some of my favorites in the video below (please forgive my poor skill level, I forgot to rotate, and I didn’t even know that I could do it manually until the last five minutes of my playback).
The levels are filled with many light-hearted dialogues (if you just want to skate or are replaying the level, you can easily skip these dialogues), and this comfortable tone runs through all aspects of the game design. The levels and characters are popular in bright colors and an illustrative 3D style. Bennett said that Roll7 wants to ensure Oreo World “The feeling represents a very inclusive and diverse skateboarding culture.” There will be a character creator (not in the demo) to customize the appearance of your skater, and you can also choose the character’s style and skills.
OlliOlli is famous for its unique soundtrack, it’s somewhere in between Erase And lo-fi beat skating. “[OlliOlli music] A bit cross IDM [independent dance music], Electronic music, low-fidelity and all these different weird, different genres that have never been heard before,” Bennett said. “It’s really weird because we have asked the record companies to send us what they think can be The repertoire of the game we are building, but no one seems to fully understand it. “Although the soundtrack is still being finalized, Roll7 will collaborate with music labels from past games such as Ninja Tune and new labels such as Cascade Records. “My ambition is to repeat some of what we learned from Oreoli 2, People just plug their Vita, maybe now their Switch, into their high-fidelity system, put it on the menu screen, and let it continue to play,” Bennett said.
One aspect that I haven’t seen that might change the rules of the game is the level creation tool. According to Bennett, it functions a bit like a “zip code system” and allows you to pre-determine parameters such as “level length, difficulty, and artistic style” to generate levels. The game will return a random seed, you can slide and share with your friends immediately. Bennett said there will be “millions” of potential levels for skating, with the goal of allowing players to “create something quickly, share it with people, and challenge them on it.”
There are a lot of Roll7 not talking about now. In a blog post introducing the game, Bennett talked about “high score leaderboards” and “global competitions”, but when asked, he said that Roll7 will share more details later because “they don’t want to spoil it” .
Despite many new features, you can still quickly enter the action, restart mapped to a button, and the feeling of skating at an amazing speed is the same. “We don’t want you to be in this state of flow for a long time,” Bennett said. “The first two games, a lot,’there is a menu and then the game,’ right? We want to build something more cohesive around this experience.”
Oreo World Landing on Switch, PlayStation, Xbox and PC this winter.
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